Seven witches are destroying this world by raising an army of undead warriors. My job is to hunt and kill the seven witches, though I take on this task reluctantly. Perhaps killing these witches will restore balance to the world.
This is my journey. My only goal is to tell a good story.
As soon as morning arrived, I moved on, giving Talia’s sanctum a wide berth. This desert was large, but with one witch gone, it would soon shrink.
By midday I encountered another desert town, Rollonare. I told them that the witch was gone, but deigned to tell them that the witch also got the better of me. The people were excited, but also scared. I harvested their wheat, telling them this was payment for my services. They offered no objections.
As I was searching the town, I found another chest with obsidian, this time, 7 blocks. These people almost have enough for a portal! I told them of my find, and questioned them.
The village elders told me that they didn’t know where the obsidian came from, that maybe the witch put it there. Maybe. I took it from them, and told them I was going to destroy the evil of this world, and these dark blocks with it. They said nothing when I grabbed it; perhaps they knew that I knew they were lying.
By the end of the day I reached the edge of the desert. Grass offered a brief respite from the sand, but only briefly. By morning the next day I saw another desert. And this time I entered it willingly. Now I knew that deserts were the result of witches meddling with the dead. This desert had to have another witch’s temple, and to my surprise, the place emerged as soon as I took my first step onto the sand.
Was this witch absent or present? Would there be a battle here? Would it be booby trapped? Hard to say, but I had to assume the most dangerous.
Before I could go charging in, though, I needed to make a shelter, and I needed to deposit all my valuables in a chest. I’m getting low on wood, so to do any of that, I needed to find trees.
I set off across the grasslands, but these were dry lands. I looked horizon to horizon, not finding anything. As I went, I set torches on the ground to guide my way home. After hiking for half a day, I found yet another witch’s temple. This is getting to be too much. I must tackle one at a time.
I went back to my base camp. I’d have to take this witch as I am, gear and everything. If I lose, I could lose very badly.
Approached the witch’s home with caution. The pyramid appeared buried in the sand. I had to make my own entrance to get in. Was this even occupied anymore?
I searched it carefully, and breathing a sigh of relief, I found nobody. This witch had moved on.
I dug through the floor and found the treasure pit once again. I worked my way down, careful not to set off the switch. I searched the chest, and glory, I found what I needed most: a saddle! Plus other great finds: iron, gold, golden horse armor, and iron horse armor! Now that I have my saddle I can find that white horse.
But first thing’s first. I needed to seal up this temple so that nobody else could ever use it again. I tore down the witch’s symbol, then filled in all the doors with sand and sandstone. It’s not perfect camouflage, but at least it should deter any passersby.
I don’t have enough gear to craft a shelter near the next temple (specifically a door and bed), so I decided to follow my torches to the next temple I saw. This is dangerous going. Night fell, and monsters were appearing again. But the torches were best seen at night.
As I neared the desert temple, I found her: the witch Lethrel! She was patrolling the area, guarded by skeletons and zombies. I had to dispose of these to get to her, but she put up a serious fight. She poisoned me, then chased. I ran, hoping the poison could dissipate, but she followed relentlessly. I killed a skeleton and several zombies in the process.
Then, she got stuck in water. This was my chance to get her! I leaped into the pond, slashing with my sword. She poisoned me again, and as I was getting weak, the poison seriously affected me. I slashed and slashed, and finally, she died. I almost died too.
My health was reduced to half a heart. I ate some steak, and finally started healing.
I’d done it! I’d killed the second witch! I crawled back to my shelter to recover. Tomorrow I would raid her temple, and then I would return to where I started to find my white horse.
I entered Lethrel’s temple; nobody was home. I went to the bottom of the treasure pit and found some gold and iron. Not the best score, but better than nothing. What I was really after, though, was the TNT in the booby trap hidden under the treasure room. I carefully dug up the floor and found 9 blocks of TNT. I needed to demolish this arcane temple so that nobody worshiped here again.
I laid out TNT throughout the entrance and towers of the temple, then set a pressure plate on one block of TNT.
I stepped on it, igniting the 4 second fuse. I ran backward as fast as I could and watched in disappointment as only the first TNT block exploded. I was hoping the others were close enough so that they could be trigger in a chain reaction, but I miscalculated.
I reset the TNT, using two more pressure plates to get the job done.
The entrance and temple towers were exploded, leaving a messy crater in the wake.
The temple is not completely gone: some enterprising witch cult could rebuild it. But the point wasn’t to wipe the temple completely off the face of the earth: the point was to send a message.
If you consort with witches, if you worship them and support their work, this is what will happen to you.
I went home and gathered my effects. My body was encumbered with armor, saddles, and riches. Now begins the long trek back to the beginning to find my white horse.